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Expedition 33's Success Sparks Debate on Turn-Based Games

Author : Amelia Update:May 17,2025

The topic of turn-based games versus action-oriented systems has been a recurring theme in role-playing game (RPG) discussions, and the recent release of Clair Obscur: Expedition 33 has reignited this debate. Launched last week, Clair Obscur: Expedition 33 has been widely praised by IGN and other gaming outlets as an exceptional RPG. The game proudly showcases its inspirations, featuring a turn-based combat system, Pictos to equip and master, zoned-out "dungeons," and an overworld map.

In an interview with RPGsite, producer Francois Meurisse revealed that Clair Obscur was designed as a turn-based game from the outset, drawing inspiration from classics like Final Fantasy VIII, IX, and X. Additionally, the game incorporates elements from Sekiro: Shadows Die Twice and Mario & Luigi, blending quick-time events for attacks and parrying/dodging for defense. This hybrid approach results in a gameplay experience that feels both traditional and action-oriented, sparking significant interest and debate within the gaming community.

Social media has been abuzz with discussions about Clair Obscur's success, often used as a counterpoint to arguments against turn-based systems, particularly in relation to the Final Fantasy series. Naoki Yoshida, during the media tour for Final Fantasy XVI, discussed the shift towards more action-based mechanics in RPGs, citing a growing preference among younger audiences for real-time gameplay over command-based systems. This shift is evident in recent Final Fantasy titles like XV, XVI, and the VII remake series, which have embraced more action-driven gameplay.

However, the narrative around turn-based games is more nuanced. Square Enix has not abandoned turn-based RPGs entirely, as evidenced by successful releases like Octopath Traveler 2 and upcoming titles such as SaGa Emerald Beyond and the Bravely Default remaster for Switch 2. While Final Fantasy may have moved towards action-based gameplay, the genre of turn-based RPGs remains vibrant and diverse.

The question of whether Final Fantasy should adopt a system similar to Clair Obscur: Expedition 33 is met with a resounding "no" from many fans. Final Fantasy has its own unique aesthetic and iconography that cannot be simply replaced. While comparisons between Clair Obscur and Final Fantasy are inevitable, it's important to recognize the distinctiveness of each game. Reducing Clair Obscur to a mere imitation of Final Fantasy overlooks its innovative combat systems, compelling soundtrack, and thoughtful world-building.

Historical debates about RPGs, such as those surrounding Lost Odyssey and the relative merits of Final Fantasy VII versus VI, highlight the ongoing nature of these discussions. Sales considerations also play a role, as Yoshida noted that the expected sales and impact of Final Fantasy XVI influenced its development direction. Despite this, Yoshida did not rule out the possibility of future Final Fantasy games returning to a command-based system.

Clair Obscur: Expedition 33 has achieved remarkable success, selling 1 million copies in just three days. This success is a testament to the viability of turn-based RPGs, as seen with other recent hits like Baldur's Gate 3 and Metaphor: ReFantazio. These games demonstrate that turn-based systems can still resonate with modern audiences and achieve both critical acclaim and commercial success.

The success of Clair Obscur is a significant achievement for Sandfall Interactive and Kepler, signaling a potential resurgence of mid-budget RPGs. Whether this momentum will propel Clair Obscur to the heights of games like Baldur's Gate 3 or Disco Elysium remains to be seen, but its strong start is undeniable.

As for the implications for Final Fantasy, the recent performance of Final Fantasy XVI and FF7 Rebirth suggests that broader industry trends and the high costs of developing major franchise entries are significant factors. The key takeaway from Clair Obscur's success is the importance of authenticity and innovation. As Larian CEO Swen Vincke emphasized, creating a game that the development team is passionate about can lead to high-quality results and commercial success. This approach offers a promising path forward for the RPG genre, encouraging developers to stay true to their creative vision rather than simply following trends.

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