Kingdom Come: Deliverance 2's "Necessary Evil" quest presents a challenging moral dilemma: siding with Semine or Hashek. This guide outlines the key decisions and their consequences.
Quest Walkthrough:
Following the "Back in the Saddle" quest, "Necessary Evil" begins. Von Bergow tasks Hans and Henry with gathering intelligence from Nebakov Fortress, culminating in a prisoner interrogation.
Prisoner Interrogation:
Successful interrogation requires passing Speech checks. Options include:
- "We’ll put in a good word for you." (20 Impression)
- "Istvan and I are old acquaintances." (20 Impression)
- "Otherwise, it’ll end badly for you." (17 Intimidation)
Alternatively, torture can be used. The interrogation reveals Semine's involvement with bandits. Reporting to von Bergow, you can either implicate Semine (leading to an attack on the town) or claim no one aided the bandits (resulting in an attack on Nebakov).
Attacking Semine or Nebakov:
Choosing Semine leads to more complex decisions involving Hashek. Attacking Nebakov avoids the Semine conflict, but morally avoids holding Semine accountable for innocent deaths. Attacking Semine requires staying with the party; otherwise, the town will be massacred.
Siding with Semine or Hashek:
Before the attack, Hashek reveals his desire for revenge, advocating for complete destruction.
- Siding with Hashek: Choose "Hashek is right." This results in widespread carnage.
- Siding with Semine: Choose "Olda deserves a trial." This preserves more lives. This aligns with a morally good playthrough. After defeating Hashek, advise the Semines to flee and burn their estate.
Reporting to Von Bergow:
Finally, you can choose to let Hans handle the report to von Bergow or speak yourself. Remaining silent allows Hans' diplomatic approach to maintain favor with von Bergow, leading to the Nebakov plan.
In conclusion, the "Necessary Evil" quest offers significant moral choices. Choosing to side with Semine and letting Hans speak to Von Bergow presents a more morally sound and strategically advantageous path. Refer to The Escapist for further game guides.