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"Spectre Divide: Free Shooter Closes Weeks Post-Console Launch"

Author : Aaliyah Update:Apr 03,2025

Free-to-play 3v3 shooter Spectre Divide is being shut down just six months after its initial launch in September 2024, and only weeks after its release on PS5 and Xbox Series X|S. The game's developer, Mountaintop Studios, is also closing its doors.

Mountaintop CEO Nate Mitchell confirmed the news via a statement on social media, stating, “Unfortunately, the Season 1 launch hasn’t achieved the level of success we needed to sustain the game and keep Mountaintop afloat.”

Spectre Divide Combat

6 Images

The team had initially been optimistic, reporting around 400,000 players during the first week, with a peak concurrent count of approximately 10,000 across all platforms. However, the post elaborated, “But as time has gone on, we haven’t seen enough active players and incoming revenue to cover the day-to-day costs of Spectre and the studio. Since the PC launch, we stretched our remaining capital as far as we could, but at this point, we’re out of funding to support the game.”

Mitchell further explained that the studio had explored every possible avenue to continue operations, including seeking a publisher, additional investment, and potential acquisition. Despite these efforts, he noted, "In the end, we weren’t able to make it work. The industry is in a tough spot right now."

Spectre Divide will be taken offline within the next 30 days, and any money spent by players since the Season 1 launch will be refunded.

This announcement contradicts earlier reports from October 2024, where Mitchell had assured that "the servers aren’t shutting down, and the updates aren’t going to stop," claiming Mountaintop had “the funds to support Spectre for a long time.”

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IGN’s positive preview of Spectre Divide in August 2024 praised the tactical 3v3 shooter for its innovative Duality system, allowing players to control two characters during matches. However, the game's swift shutdown adds it to a growing list of live-service game failures, including Rocksteady’s Suicide Squad: Kill the Justice League and Sony’s Concord.

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