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19 Best Weapons In Divinity Original Sin 2

Author : Mila Update:Feb 18,2025

Divinity: Original Sin 2's Top 19 Most Powerful Weapons

Divinity: Original Sin 2 boasts a vast arsenal. Weapon effectiveness hinges on party composition, skill choices, and overall strategy. However, certain weapons stand out due to unique abilities, stat boosts, or sheer damage output. This updated list (January 13, 2025) highlights some of the game's most potent armaments, including those obtained through diplomacy, combat, or merchant purchases. With Larian Studios' next game being a new IP, Divinity: Original Sin 2 remains a treasure trove of gameplay, especially for those seeking the ultimate gear.

  1. Fang of the Winter Dragon: (Act 1)

  • Stats: 4-5 Water Damage, 23-25 Physical Damage, 10% Crit Rate, 155% Crit Damage, +1 Strength, +1 Intelligence, +1 Warfare, +1 Hydrosophist, 5% Chilled (1 turn), 25% Cleave.
  • Acquisition: Defeat Slane, the Chained Winter Dragon, near Fort Joy.
  1. Morning's Light: (Act 1-2)

  • Stats: 155% Crit Damage, +2 Finesse, +1 Ranged, +1 Huntsman, Marked (2 turns).
  • Acquisition: From Corbin Day (kill or free him).
  1. Eternal Stormblade: (Act 3)

  • Stats: 14-16 Air Damage, 70-78 Physical Damage, 15% Crit Rate, 155% Crit Damage, +3 Memory, +6 Initiative, 20% Stunned (2 turns), 10% Shocked (1 turn).
  • Acquisition: Murky Cave, Act 3 (defeat four guardians).
  1. Lohar's Two-Handed Source Hammer: (Mid-Game)

  • Stats: 82-87 Physical Damage, 20% Crit Rate, 155% Crit Damage, +3 Strength, +1 Warfare, +1 Two-Handed, 15% Knocked Down (2 turns). Skills: Onslaught, All In.
  • Acquisition: Reward from Lohar after completing "Shadow Over Driftwood."
  1. Hanal Lechet: (Act 2)

  • Stats: 6-7 Water Damage, 35-40 Physical Damage, +2 Strength, +1 Constitution, +1 Two-Handed, +1 Hydrosophist, 25% Frozen (1 turn), 5% Chilled (1 turn), 25% Cleave Damage. Skill: All In.
  • Acquisition: Locked chest near an overturned carriage on Reaper's Coast.
  1. The Illuminator: (Mid-Game)

  • Stats: 2-3 Fire Damage, 11-12 Physical Damage, 10% Crit Rate, 150% Crit Damage, +1 Pyrokinetic, 50% Necrofire (1 turn), 10% Burning (1 turn).
  • Acquisition: Dropped by Scapor during "Burning Pigs" quest.
  1. Dumora Lam: (Late-Game)

  • Stats: +3 Intelligence, +2 Geomancer, +1 Dual Wielding, Creates 1m Poison puddle, +159% Damage, 1 Rune Slot. Skill: Siphon Poison.
  • Acquisition: Runed chest in Dramahlihk's home plane (requires Lohse and a living Malady).
  1. Deiseis Riveil: (Late-Game)

  • Stats: 149-183 Physical Damage, +5% Crit Rate, +150% Crit Damage, +3 Finesse, +2 Huntsman, +1 Ranged, 25% Bleeding (2 turns), 25% Cleave. Skill: Glitter Dust.
  • Acquisition: Purchased from Trader Non near the Cathedral.
  1. Executor Ninyan's Axe: (Mid-Game)

  • Stats: 20% Crit Chance, 160% Crit Damage, +2 Strength, +1 Warfare, 10% Frozen (1 turn), 20% Crippled (2 turns), 10% Chilled (1 turn).
  • Acquisition: Dropped by Executor Ninyan (must kill her, not persuade her).
  1. Chamore Doran: (Late-Game)

  • Stats: 160% Crit Damage, +2 Intelligence, +1 Dual Wielding, +1 Summoning, +1 Aerotheurge, 20% Sleeping (1 turn), Immunity to Sleeping.
  • Acquisition: Purchased from Trader Ovis in Driftwood.
  1. Harrowblade: (Late-Game)

  • Stats: +160% Crit Damage, +3 Strength, 20% Suffocating (1 turn), 20% Burning (1 turn), +14% Life Steal.
  • Acquisition: Purchased from Quartermistress Anna in the Blackpits.
  1. Loic's Discipline: (Late-Game)

  • Stats: +160% Crit Damage, +3 Memory, +3 Intelligence, +2 Pyrokinetic, 1m Cursed Fire (terrain targeting).
  • Acquisition: Dropped by Loic the Immaculate in Arx Outskirts.
  1. Voor D'Aravel: (Late-Game)

  • Stats: Skill: Guardian Angel, 9 Poison, +3 Strength, +2 Constitution, +2 Warfare, 25% Taunt (2 turns).
  • Acquisition: Ornate chest in the Lizard Consulate's Garden, Arx.
  1. The Reckoning: (Late-Game)

  • Stats: 150% Crit Damage, +2 Strength, +2 Intelligence, +2 Necromancy.
  • Acquisition: Dropped by The Hammer.
  1. Vord Emver: (Late-Game)

  • Stats: 125-131 Water Damage, 208-218 Physical Damage, 5% Crit Rate, 155% Crit Damage, +3 Finesse, +2 Huntsman, +1 Ranged, -1 Movement, 20% Frozen (2 turns), 20% Life Steal, 5% Accuracy. Skill: Cryotherapy.
  • Acquisition: Dropped by Karon's minion during "Past Mistakes" quest.
  1. Lucian's Divine Staff: (Late-Game)

  • Stats: 219-267 Water Damage, 155% Crit Damage, +3 Intelligence, +2 Constitution, +2 Wits, +2 Hydrophist, +6 Initiative. Skills: Healing Ritual, Staff of Magus.
  • Acquisition: Stolen from a chest in the Arx Cathedral.
  1. Domoh Dumora: (Late-Game)

  • Stats: Burning, Bleeding (3 turns), +110% Damage, Terrified (1 turn). Skill: Backstabbing.
  • Acquisition: Under a pet basket outside Arhu's Chambers, Arx.
  1. Swornbreaker: (Late-Game)

  • Stats: +3 Strength, +3 Intelligence, +2 Necromancy, 20% Accuracy, 20% Crit Rate, +165% Damage. Skill: Swornbreaker.
  • Acquisition: Found in Linder Kemm's Vault or crafted on Nameless Isle (unbreakable).
  1. Falone Scythe: (Late-Game)

  • Stats: +3 Strength, +1 Two-Handed, 25% Decay (2 turns), 20% Crit Rate, 260% Damage. Skills: Living on the Edge, All In.
  • Acquisition: Stolen from a statue in the Arx Cathedral.

This guide provides a comprehensive overview, but remember that optimal weapon choices depend heavily on your playstyle and party build. Happy adventuring!

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