Mastering *Civilization 7* requires a solid strategy, and your choice of Leader is pivotal to that strategy. Below is a comprehensive guide to all the Leaders in *Civilization 7*, detailing their unique abilities and Agendas to help you craft the perfect gameplay approach.
All Leaders and Abilities in Civ 7, Listed
There are currently 20 confirmed Leaders in *Civilization 7*, and we'll keep this guide updated with any new information as it becomes available.
Leader | Unique Ability | Attributes | Agenda |
---|---|---|---|
Amina | Warrior-Queen of Zazzau: +1 Resource Capacity in Cities. +1 Gold per Age for each Resource assigned to Cities. +5 Combat Strength on all Units in Plains and Desert. | Economic Militaristic | Desert of the Warrior-Queen: If the player has more Settlements on Plains or Desert tiles than Amina, Relationship decreases by a Medium amount. If the player has no Settlements on Plains or Desert tiles, Relationship increases by a Small amount. |
Ashoka, World Conqueror (Founders Content Pack) | Devaraja: +1 Production in Cities for every 5 excess Happiness. +10% Production in Settlements not founded by you. Declaring a Formal War grants a Celebration. +10 Combat Strength against Districts for all Units during a celebration. | Diplomatic Militaristic | Without Regret: Relationship decreases by a Medium amount with the Leader whose lands cover the most tiles, and increases by a Medium amount for the one with the least. |
Ashoka, World Renouncer | Dhammaraja: +1 Food in Cities for every 5 excess Happiness. +10% Food in all Settlements during a Celebration. All Buildings gain a +1 Happiness adjacency for all Improvements. | Diplomatic Expansionist | Without Sorrow: Relationship increases by a Medium amount with the player with the highest Happiness yield. Relationship decreases by a Medium amount with the player that has the lowest Happiness yield. |
Augustus | Imperium Maius: +2 Production in the Capital for every Town. Can purchase Culture Buildings in Towns. +50% Gold towards purchasing Buildings in Towns. | Cultural Expansionist | Restitutor Orbis: Relationship decreases by a Medium amount for each Town in other players’ empires. Relationship increases by a Medium amount for each City (excluding Capital) in other players’ empires. |
Benjamin Franklin | The First American: +1 Science per Age on Production Buildings in Cities. +50% Production towards construction of Production Buildings. +1 Science per Age from active Endeavors you started or supported. Can have two Endeavors of the same type active at a time. | Diplomatic Scientific | Civic Virtue: Relationship gains increase with players that share a Government with him. Relationship decreases with players that don’t share a Government with him. |
Catherine the Great | Star of the North: +2 Culture per Age on displayed Great Works. Buildings with Great Works gain an additional slot. Cities settled in Tundra gain Science equal to 25% of their Culture per turn. | Cultural Scientific | Dusha: Relationship decreases by a Medium amount with the player who has the most Great Works. Relationship increases by a Medium amount with the player with the least. Catherine the Great must have a Great Work for this to take effect. |
Charlemagne | Father of Europe: Military and Science Buildings receive a Happiness adjacency for Quarters. Gain 2 Cavalry units, once unlocked, when entering a Celebration. +5 Combat Strength for Cavalry units during a Celebration. | Militaristic Scientific | The Golden Shepherd: Relationship increases by a Medium amount with whichever player has triggered the most Celebrations. If there is a tie, Relationship increases by a Small amount to tieholders. Relationship decreases by a Medium amount with whoever has triggered the fewest Celebrations. If there’s a tie, Relationship decreases by a Small amount to tie holders. |
Confucius | Keju: +25% Growth Rate in all Cities. +2 Science from Specialists. | Expansionist Scientific | Guanxi: Relationship increases by a Medium amount for having the most Specialists in an empire. |
Friedrich, Baroque (Deluxe Content Pack) | Hohenfriedberger Marsch: Gain a Great Work upon capturing a Settlement for the first time. Gain an Infantry Unit when you construct a Culture Building. | Cultural Militaristic | Parisian Sensibilities: Relationship increases per built Wonder in the Capital by a Medium amount. Relationship decreases per Building in the Capital by a Small amount. |
Friedrich, Oblique | Berlin Academy: Army Commanders start with the Merit Commendation, granting them +1 Command Radius. Gain an Infantry Unit when you construct a Science Building. | Militaristic Scientific | To Arms!: Relationship decreases by a Medium amount with the empire that has the least amount of Military Units on the map. Relationship increases by a Small amount with the empire that has the most amount of Military Units on the map. |
Harriet Tubman | Combahee Raid: +50% Influence towards initiating Espionage action. Gain 5 War Support on all wars declared against you. Units ignore movement penalties from Vegetation. | Diplomatic Militaristic | Veracity: Relationship increases by a Medium amount once for each Formal War the player declared. Relationship decreases by a Medium amount once for each Surprise War the player declared. |
Hatshepsut | God’s Wife of Amun: +1 Culture for every imported Resource. +15% Production towards the construction of Buildings and Wonders in Cities adjacent to Navigable Rivers. | Cultural Economic | Wonders of Iteru: Relationship decreases by a Small amount if you have more Wonders than Hatshepsut. Relationship increases by a Medium amount if you have fewer Wonders. |
Himiko, High Shaman (Founders Content Pack) | Miko of Amaterasu: +2 Happiness per Age on Happiness Buildings. +50% Production towards constructing Happiness Buildings. +20% Culture but -10% Science. These effects are doubled during a Celebration. | Cultural Diplomatic | Shaman Queen: Relationship decreases by a Small amount per Settlement with constructed Science and Gold Buildings. Relationship increases by a Small amount per Settlement with Culture and Happiness Buildings. |
Himiko, Queen of Wa | Friend of Wei: Gain a Unique Endeavor, Friend of Wei, which can be performed in an Alliance to grant you and your ally +25% Science. Can support Endeavors for free. +4 Science per Age for every Leader you’re Friendly or Helpful with. | Diplomatic Scientific | Yamatai: Relationship decreases by a Small amount per Settlement with constructed Culture and Happiness Buildings. Relationship increases by a Small amount per Settlement with constructed Science and Gold Buildings. |
Ibn Battuta | The Marvels of Traveling: Gains multiple Attribute points after the first Civic in every Age. Increased Sight for all Units. Gain a Unique Endeavor called Trade Maps that lets you gradually see other Leaders’ explored areas. | Expansionist Wildcard | Far and Wide: Relationship increases by a Large amount with the player who has uncovered the most Fog of War tiles. If there is a tie, Relationship increases by a Medium amount to tieholders. Relationship decreases by a Small amount with the player who has uncovered the fewest Fog of War tiles. |
Isabella | Seven Cities of Gold: Gain 300 Gold every time you discover a Natural Wonder, doubled if the Natural Wonder is in Distant Lands. +100% tile yields from Natural Wonders, +50% Gold towards purchasing Naval Units, and -1 Gold Maintenance for Naval Units. | Economic Expansionist | Wonderlust: Relationship decreases by a Large amount per Natural Wonder in the player’s borders. If no Natural Wonders are possessed by the player, Relationship increases by a Small amount. |
Jose Rizal | Pambansang Bayani: When gaining rewards from a Narrative Event, gain additional Culture and Gold per Age. Increased Celebration duration and Happiness towards Celebrations. Has additional Narrative Events. | Cultural Diplomatic | Kapwa: Relationship increases by a Medium amount for the player with the most active Endeavors started. Relationship decreases by a Medium amount for the player with the most active Sanctions started. If there is a tie between the players with the most active Endeavors or Sanctions, then Relationship increases or decreases by a Small amount accordingly. |
Lafayette | Hero of Two Worlds: Gains a Unique Endeavor, Reform, which grants an additional Social Policy slot. Supporting this Endeavor also grants the other Leader an additional Social Policy slot. Increased Combat Strength for every Tradition, but no Policy, slotted in the Government. Increased Culture and Happiness per Age in Settlements. These effects are increased further in Distant Lands. | Cultural Diplomatic | French Quarters: Relationship increases by a Small amount for the player with the most Urban Districts with all Building slots filled. Relationship decreases by a Small amount for the player with the least Urban Districts. |
Machiavelli | Il Principe: Gain +3 Influence per Age. Gain 50 Gold per Age when your Diplomatic Action proposals are accepted, or 100 Gold per Age when they are rejected. Ignore Relationship requirements for declaring Formal Wars. You can levy Military Units from City-States you are not Suzerain of. | Diplomatic Economic | The Spider: If not at war with Machiavelli, Relationship increases by a Medium amount for each other. |
Napoleon, Emperor | Empereur des Francais: Gain a Unique Sanction, Continental System, which reduces the Trade Route limit of the targeted Leader to all other Leaders by 1, causes a massive Relationship penalty, and costs more to reject. +8 Gold per Age for every Leader you are Unfriendly or Hostile with. Can reject Endeavors for free. | Diplomatic Economic | TBD |
Napoleon, Revolutionary | La Grande Armee: +1 Movement for all Land Units. Defeating an enemy Unit provides Culture equal to 50% of its Combat Strength. | Cultural Militaristic | TBD |
Pachacuti | Earth Shaker: All Buildings gain a Food adjacency for Mountains. Specialists adjacent to Mountains do not cost Happiness maintenance. | Economic Expansionist | Mountain King: Relationship increases by a Medium amount for the player with the least Mountains in their territory. Relationship decreases by a Medium amount for the player with the most Mountains in their territory. |
Tecumseh (Tecumseh and Shawnee Pack) | Nicaakiyakoolaakwe: +1 Food and Production per Age in Settlements for every City-State you are Suzerain of. +1 Combat Strength for all your Units for every City-State you are Suzerain of. | Diplomatic Economic | Suzerain of the World: Relationship decreases by a Large amount when a player disperses as Independent, and increases by a Small amount if player does not have an active “Befriend Independent” Project active. |
Trung Trac | Hai Ba Trung: +3 free Promotions on your first Army Commander. Your Commanders gain +20% experience. +10% Science in Cities on Tropical tiles. This bonus is doubled during any Formal War you declare. | Militaristic Scientific | Van Minh: Relationship decreases by a Medium amount with the player who has the greatest amount of Promotions across all Commanders. If tied, Relationship decreases by a Small amount with tieholders. Relationship increases by a Medium amount with the player who has the least amount of Promotions across all Commanders. If tied, Relationship increases by a Small amount with tieholders. |
Xerxes, King of Kings | Crusher of Rebellions: +3 Combat Strength for Units that are attacking in neutral or enemy territory. +100 Culture and Gold per Age upon capturing a Settlement for the first time. +10% Gold in all Settlements, doubled in Settlements not founded by you. +1 Settlement limit per Age. | Economic Militaristic | Lord of Fire: Relationship decreases by a Medium amount when a player is not at war. Relationship increases by a Small amount when a player is at war. |
Xerxes, the Achaemenid (Deluxe Content Pack) | Silk Road: +1 Trade Route limit with all other Leaders. +50 Culture and 100 Gold per Age when you create a Trade Route or Road. +1 Culture and Gold per Age on Unique Buildings and Unique Improvements. | Cultural Economic | Lord of Coin: Relationship decreases by a Medium amount if player has a greater or equal number of Trade Routes compared to Xerxes. Relationship increases by a Small amount if player has fewer Trade Routes than Xerxes. |
These are all the confirmed Leaders in *Civilization 7* to date. Stay tuned to The Escapist for more tips, updates, and detailed information on the game, including how to watch the Civ World Summit event.