It was nearly a year ago at the Game Developers Conference when I first stepped into a meeting and was introduced to Jump Ship, a captivating four-player sci-fi PvE shooter that masterfully blends elements from Sea of Thieves, Left 4 Dead, and FTL. Having recently played the latest build alongside some of the developers, I'm convinced that if any indie game has the potential to make a significant impact this year, it's Jump Ship. As it gears up for an Early Access launch this Summer, the game has become more polished and enjoyable than ever.
If you're not yet acquainted with Jump Ship, it's an engaging, non-grindy space adventure designed for up to four players. Notably, the team at Keepsake Games has listened to feedback and is developing features that allow solo players to dive into the experience. They're crafting narratively rich AI assistants that can help manage the ship, making it accessible as a single-player game. You get a glimpse of this in the Prologue, which not only serves as a tutorial introducing you to gameplay mechanics like shooting, space suit flying, and ship combat, but also builds the game's lore.
Jump Ship - Closed Beta Screenshots
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Jump Ship now boasts a compelling narrative woven into its core PvE gameplay. The story revolves around a malicious virus that has infected machines across the galaxy, and it's up to you and your fellow Atirans to navigate through procedurally generated mission chains in each sector to reach and stop the virus at its source. Missions can range from quick 10-minute adventures to longer hour-long quests. The Jump Map helps you gauge the danger level of each mission, color-coded to inform you of the risks and potential rewards.
An essential part of your journey is Iris, the non-infected AI you encounter in the Prologue, who acts as a narrator during your missions. This adds a layer of structure to the robust gameplay foundation of Jump Ship. Additionally, the Hangar serves as a base of operations where you can spend your in-game currency on customizing outfits, exploring the Galaxy Map, and even enjoying a game of soccer during downtime.
The core four-player gameplay of Jump Ship is nothing short of exhilarating. Missions rarely go as planned; your ship may be attacked en route, necessitating one player to pilot and use the pilot's chair weapons, while another operates the ship's 360-degree pivoting cannon. Meanwhile, the remaining players might be mag-booted to the hull, taking shots at enemy vessels. If the ship sustains damage, players must rush inside, grab fire extinguishers, and navigate vents to put out fires, ensuring the ship remains operational.
Jump ShipKeepsake Games Wishlist
Upon reaching your destination, all four players disembark and navigate through enemy-filled structures to retrieve valuable loot. Teamwork is crucial, especially when dealing with relentless, infected robots. The grappling hook enhances mobility, allowing quick movement across areas both on the ground and in space. Once the loot is secured, one player must carry it back to the ship, while the others provide cover, ensuring their teammate's safe return.
Both my demo from last year and the recent one were brief, yet they demonstrated that Jump Ship excels in short bursts, making it accessible without demanding too much time. However, I haven't explored enough of the broader mission structure and the variety of procedurally generated content to fully assess its replayability. Nonetheless, everything I've experienced so far points to Jump Ship having the potential to be a major hit. With all the right elements in place, I eagerly anticipate playing more of this promising game.