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"Schedule I Patch 5 Updates Game to Version 0.3.3f14, Content Update Coming This Weekend"

Author : Sarah Update:Apr 25,2025

Schedule I, the drug dealer simulation game that has taken Steam by storm, continues to evolve with its latest update, Patch 5, now bringing the game to version 0.3.3f14. Following its unexpected viral success, the game has not only topped the sales charts on Steam but has also garnered more players than major titles like Monster Hunter Wilds, GTA 5, and Marvel Rivals, thanks to its widespread popularity on social media, Twitch, and YouTube.

In Schedule I, players start as small-time drug dealers in the gritty city of Hyland Point, with the ultimate goal of becoming a kingpin by managing the production and distribution of various drugs. The game allows players to expand their empire by acquiring properties, businesses, and hiring employees.

The developer and publisher, TVGS, led by Australian indie developer Tyler, has described the game's explosive launch as "amazing but pretty overwhelming." Tyler shared on Reddit, "I never expected this kind of response! At the moment I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."

Patch 5 focuses on enhancing the gameplay experience with several important fixes and improvements. Notably, it addresses issues related to employees, multiplayer, and the casino, alongside implementing pathfinding validity checks to prevent crashes. Tyler credits community member Chi Chi on Discord for highlighting the pathfinding issues.

Schedule I Update 5 version 0.3.3f14 patch notes:

-------------------------------------------------

Tweaks/Improvements

  • Added an active display setting to choose which monitor the game displays on.
  • Botanists will now automatically move product from their supplies to drying racks.
  • Owned vehicles are now visible on the map app.
  • Implemented a few validity checks/failsafes for NPC pathfinding and warping. I think this was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
  • Refactored employee item movement behaviour to be a bit smarter.
  • Implemented NPC effects culling at a certain distance to improve performance.

Bug fixes

  • Fixed non-host clients sometimes not being able to hit/stand in blackjack.
  • Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
  • Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
  • Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
  • Fixed first-person jacket looking janky.
  • Fixed 'Master Chef' achievement being rewarded prematurely.
  • Fixed some property null references that were causing multiplayer loading/desync issues.
  • The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.
  • Fixed NPC 'stay in building' behaviour sometimes causing errors for non-host players.
  • Fixed NPC voiceover emitters sometimes throwing a null reference.

Excitingly, Tyler has announced that the first content update for Schedule I is set to launch this weekend, with sneak peeks to be shared soon. This news is eagerly anticipated by the game's large player base.

For those looking to dive deeper into the world of Schedule I, IGN's comprehensive guide offers insights into mixing recipes, creating new blends to maximize profit, accessing console commands, and the fastest way to join multiplayer co-op to conquer Hyland Point alongside friends.

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