Following significant player backlash, Spectre Divide developer Mountaintop Studios swiftly adjusted in-game skin and bundle pricing just hours after the online FPS title's launch. This article details the studio's response and the ongoing player reaction.
Spectre Divide's Price Cuts and Refunds Address Player Concerns
30% SP Refund for Early Purchasers
Mountaintop Studios announced a price reduction of 17-25% across in-game weapons and character skins, a move directly attributed to the negative feedback surrounding the initial, high prices. Game director Lee Horn confirmed the changes, stating, "We've heard your feedback and we're making changes. Weapons & Outfits will be permanently decreasing in price by 17-25%. Players who purchased store items before the change will get a 30% SP [in-game currency] refund." This refund is rounded up to the nearest 100 SP.
The decision follows a wave of criticism concerning the cost of items like the Cryo Kinesis Masterpiece bundle, originally priced at approximately $85 (9,000 SP), deemed excessively high for a free-to-play game. However, the studio clarified that the Starter pack, Sponsors, and Endorsement upgrades will retain their original pricing. They added that players who purchased the Founder's or Supporter packs and these additional items will receive the extra SP added to their accounts.
Mixed Reactions Persist Despite Price Adjustments
While some players welcomed the price adjustments, the overall reaction remains mixed, mirroring the game's current 49% negative Steam rating. Negative reviews flooded Steam following the launch, resulting in "Mixed" overall reviews. Social media commentary reflected this duality. One player on Twitter (X) expressed gratitude for the changes, acknowledging it as a positive first step, while others suggested further improvements, such as the ability to purchase individual items from bundles.
Conversely, some players criticized the timing of the price reduction, arguing that the changes should have been implemented before launch. Concerns were raised about the game's long-term viability given the initial misstep and the increasing competition in the free-to-play market.