
Till you Last: Safe Zone
Category:Strategy Size:87.7 MB Version:0.1.2
Developer:boypipz Rate:3.1 Update:May 08,2025

Dive into the thrilling world of SANDBOX Simple Strategy Endless Defense Base Building, Unit Survival Simulator! Now in EARLY ACCESS, we thank you for your support as we continue to refine and enhance this immersive gaming experience. This casual yet realistic endless defense game combines base building, unit management, and survival elements into a captivating sandbox simulator. Your mission is to prosper your zone, transforming it into a safe fortress, rescuing civilians to bolster your population or evacuating them for their ultimate safety. Improve the quality of life for your people, and employ various tactics and strategies to cleanse and annihilate foes and infected using a diverse range of units, air and land vehicles (currently in development), buildings, and weapons. Tackle randomized events (also in development) that range from minor incidents to catastrophic disasters, all manageable right from your mobile phone!
Experience SANDBOX Gameplay at your fingertips! Drawing inspiration from survival colony and real-time strategy (RTS) and sandbox simulation games on PC, our game integrates survival elements to be implemented for an even more engaging experience.
Minimum Specs for Acceptable Performance:
- DEVICE: Oppo A5S, equivalent, or better
- CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) equivalent or better
- GPU: PowerVR GE8320 equivalent or better
- RAM: 32GB 3GB RAM equivalent or better
v0.1 Released:
- Endless Defense Outpost/Base Building Survival RTS SANDBOX
- Units and Buildings function and logic
- Endless Zombie Horde: they get faster with each kill
- Civilian/Workers/Builders Management
- Resource Collection logic and Requirements
- Units, Buildings, and Resources Saving
- One-Trusty Main Sentry Gun with Level Upgrades
- Simple Basic Research Tree
- Tactical Command System for Units
WIP v0.2 to be Released:
- Reported Bugfixes - we need your input! Thank you!
- Early Features Improvement
- Vehicles: Civilian and Military vehicles
- Random Interactive Events: Civilian Rescue, Bus Crash, Helicopter Crash, Plane Crash, Essential Resources Drop - all needing improvement
- Main Sentry Gun Upgrade Improvements and Features
- Player's Suggestions: to be collected
Not Started Yet v0.3 Release:
- Reported Bugfixes - we need your input! Thank you!
- Civilians & VIPs Rescue Operations
- Expedition
- In-depth Research Trees and Upgrades
- Unit Gears and individual Customization
- Explosives: Artillery, Grenade Launchers, Rockets
- Man/Unmanned Emplacements
- Population's Mood Happy and Sad System
Not Started Yet v0.4 Release:
- More Sandbox Options: Grid Size, Starting Units, Starting Resources
- Enemy Variants and Otherworldly Species
- Enemy Pathing and Logic Improvement
- Raiders Human
- Unit Cover System
Not Started Yet v0.5 Release:
- ART & ANIMATION IMPROVEMENTS/REWORKS!
- FPS Performance Optimization!
- Random Events on Expeditions
Not Started Yet v0.6 Release:
- Weather System
- Day and Night Cycle System
- Quarantine Facility
- Infection System
Misc. Features to be Implemented:
- Unit Customizations
- Theme Customization
- and More to be Envisioned!
Rest assured, this project is not finished until I'm satisfied. Thank you for your continued support!
Known Issues/Bugs:
- Walls/Defenses may become doubled or tripled layered after loading a saved game, making them super ultra sturdy (just like what the future president wants the wall to be).
- Zombies/Infected become super fast at 5000 kills, 1000 evacuated, and above upon continuing a saved game.
- Low FPS on the Main Menu (we're investigating, but it's not a priority at the moment; apologies).
- Fairly large install size due to the How-To-Play animations (we used uncompressed frames from GIFs to ensure smooth and clear animations).
- (Priority) Rescued survivors in holding may disappear when continuing a saved game; this will be fixed in the next update. For now, the workaround is to evacuate them on the chopper before quitting or exiting the game.
- Already dead single units may come back to life upon continuing a saved game.
- Workers and builders count may reset to 4/5 upon continuing a saved game.
- Sometimes builders are stuck on building something invisible; they can still work on the latest build and unbuild command.
- Sometimes builders get stuck between built walls; you can use the finger tool in utilities options to interact with the units.
- Workers may wander off sometimes; toggle the collection tool to make them return to work.



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