
Stellar Blade is making its way to PC with a wave of next-gen enhancements, promising improved performance, new content, and expanded accessibility for fans of the stylish action RPG. Developed by Shift Up and backed by Sony, the game’s transition to PC has generated significant buzz—yet it’s not without controversy. From Denuvo DRM to sweeping regional restrictions, the launch has sparked debate among the global gaming community.
Stellar Blade on PC: What’s New and What’s Missing
The Upside: Enhanced Performance and Exclusive Content
The upcoming PC release of Stellar Blade brings a robust suite of technical upgrades designed to elevate the gaming experience. In a recent PlayStation Blog post, Shift Up’s technical director, DongKi Lee, confirmed that both PC and PS5 players will benefit from the same enhancements—available day one.
Key improvements include support for NVIDIA DLSS 4 and AMD FSR 3, enabling smoother frame rates and better visual fidelity. Gamers can enjoy unlocked framerates above 120 FPS, ultrawide monitor support (from 5:4 up to 32:9), and high-resolution textures for sharper, more immersive visuals. Full keyboard and mouse remapping, DualSense controller integration with haptic feedback and adaptive triggers, and additional Japanese and Chinese voiceover options further enhance the experience.
Beyond performance, the update introduces new gameplay content. A brand-new boss fight against Mann, the leader of the Sentinels, adds fresh challenge and narrative depth. Additionally, players gain access to 25 new costumes for protagonist Eve—all of which will be available to PS5 users via a free update on June 11, 2025.

The Downside: Regional Locks and Denuvo Controversy
Despite these exciting additions, the PC launch has been met with criticism due to extensive regional restrictions and the inclusion of Denuvo Anti-Tamper DRM.
According to SteamDB, Stellar Blade is currently blocked in over 100 countries on Steam, many of which lack access to PlayStation Network (PSN) services. While Shift Up clarified that linking a PSN account is not required to play the game on PC, the geographic overlap between restricted regions and areas without PSN availability has led players to suspect Sony’s involvement in enforcing these blocks.
Sony’s broader strategy of integrating PSN into its PC titles—seen in games like Helldivers 2—has raised questions about why a single-player experience like Stellar Blade requires such limitations. During Sony’s November 2024 Investor Call, CFO Hiroki Totoki cited “player safety” and secure access to live-service features as justification. However, this reasoning feels misaligned with the nature of a linear, story-driven title.
Adding to player frustration is the confirmed use of Denuvo DRM, a technology aimed at preventing piracy but often criticized for potential performance impacts and restrictive usage policies. Despite community concerns, the official Stellar Blade X account responded confidently: "After extensive testing and relentless optimization, the game delivers high frame rates across various setups. Even on the Steam Deck, you can achieve 45–50 FPS with optimal settings!"

Perhaps most telling was the developers’ reaction when questioned about regional availability. In replies to users on X (formerly Twitter), the official account appeared unaware of the restrictions, asking, “The PC version of Stellar Blade does not require a PSN account. May I ask where you live?”—followed by a “face screaming in fear” emoji. Similar responses suggest the team may not have anticipated the scope of the issue.
This situation mirrors the backlash faced by Helldivers 2, where mandatory PSN linking led to a flood of negative reviews and eventual policy reversal. Whether Sony and Shift Up will adjust course before the June 11 release remains uncertain.

As anticipation builds, players around the world are watching closely. Will Sony lift the regional barriers? Will Denuvo prove a non-issue in practice? For now, the June 11 launch stands at a crossroads—poised for technical excellence, yet shadowed by accessibility concerns. [ttpp]
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