Techland is pushing the envelope with Dying Light 2 by introducing Tower Raid, a dynamic, roguelite-inspired mode that offers players unpredictable gameplay and high-stakes survival. After extensive testing last year, this eagerly awaited feature is now a permanent part of the game, presenting an entirely new way to navigate the infected-ravaged world.
In Tower Raid, players step away from Aiden Caldwell and into the roles of one of four distinct warriors, each representing a unique combat archetype: Tank, Brawler, Ranger, or Specialist. These classes come with their own abilities, fostering diverse playstyles and encouraging strategic teamwork. For those seeking an ultimate challenge, Tower Raid allows players to reduce their team size or even brave the tower solo.
The mode includes three difficulty levels—Quick, Normal, and Elite—which affect the intensity and duration of the run. With procedurally generated sessions, every ascent of the tower will be unique. Shifting floor layouts and varying enemy encounters demand adaptability for survival.
To keep the challenge engaging, Techland has implemented a new progression system where each unsuccessful attempt unlocks new abilities and weapons, enhancing the player's chances in subsequent runs. Inside the tower, players can meet Sola, a mysterious merchant who offers exclusive rewards such as the Office Day Outfit, Kuai Dagger, and Silenced Pistol to those skilled enough to earn them.
Even as Techland gears up for the launch of Dying Light: The Beast, the company remains dedicated to enhancing Dying Light 2 throughout 2025. Future updates will bring improved co-op mechanics, refined matchmaking, expanded community map integration, new Tower Raid characters, additional melee and ranged weapons, a new weapon class, enhancements to the prologue, and significant graphical and technical optimizations.