RAID: Shadow Legends is renowned for its RNG-based (random number generator) system, particularly when it comes to summoning champions. The excitement of pulling shards is often overshadowed by frustration, especially after numerous attempts without securing a coveted Legendary champion. To mitigate this, Plarium introduced the "Pity System." In this comprehensive guide, we'll delve into the mechanics of the Pity System, evaluate its effectiveness, and discuss its impact on free-to-play (F2P) and low-spender players.
What Is the Pity System in RAID: Shadow Legends?
The Pity System is a subtle mechanic designed to boost your chances of summoning higher rarity champions, such as Epics and Legendaries, the longer your streak of unsuccessful pulls continues. Essentially, if luck isn't on your side for an extended period, the game adjusts your odds upwards until you finally secure a desirable champion. This system aims to prevent prolonged "dry streaks" where players might summon dozens, or even hundreds, of shards without obtaining a high-quality champion. Although Plarium doesn't publicly detail this mechanic within the game, it has been verified through datamining, developer statements, and extensive player experiences.
Sacred Shards
For Sacred Shards, the base chance to pull a Legendary champion stands at 6% per attempt.
The Pity System activates after 12 pulls without a Legendary. From the 13th pull onward, each subsequent pull increases your Legendary odds by 2%. The progression looks like this:
- 13th pull: 8% chance
- 14th pull: 10% chance
- 15th pull: 12% chance
Is the Pity System Helpful for the Average Player?
The effectiveness of the Pity System isn't straightforward. While it's designed to offer relief, many players argue that the threshold for triggering the Pity System is too high. Often, by the time players reach this point, they might have already pulled a Legendary champion through regular means. Thus, the system's utility is debated. Nevertheless, its presence is vital, especially in a gacha game like RAID: Shadow Legends, where obtaining Legendary champions can be challenging.
For free-to-play players, the grind to accumulate shards without securing a Legendary can be disheartening. The Pity System is essential in such scenarios but could be more effective with adjustments. For instance, reducing the number of pulls required to activate the Pity System from 200 to a more manageable 150 or 170 could significantly enhance its benefits, helping players save more shards and making the system feel more impactful.
To elevate your gaming experience further, consider playing RAID: Shadow Legends on a larger screen using your PC or laptop, complete with a keyboard and mouse, through BlueStacks for smoother and more immersive gameplay.