Helldivers 2's remarkable journey continues to capture the gaming world's attention, now celebrating a significant milestone with two prestigious BAFTA Game Awards. The game clinched the awards for Best Multiplayer and Best Music, out of five nominations, marking a triumphant end to a bustling video game awards season. This success underscores a phenomenal year for Swedish developer Arrowhead, capping off what has been a truly remarkable period.
Helldivers 2 accepts the win for Multiplayer at the #BAFTAGamesAwards ✨ pic.twitter.com/rYWwyc1KGR
— BAFTA Games (@BAFTAGames) April 8, 2025
Let's not forget, Helldivers 2 holds the title of the fastest-selling PlayStation Studios game ever, with an incredible 12 million copies sold in just 12 weeks—a record that stands as a towering achievement unlikely to be surpassed by any other first-party Sony-developed game. However, the path since its explosive launch has been anything but smooth. The game has navigated through a series of high-profile challenges, including a controversial reversal on PSN account requirements on Steam, intense review-bomb campaigns, and a community often at odds with the game itself due to fluctuating nerfs and buffs.
Amidst these trials, Arrowhead has been learning to manage a significantly larger and more diverse player base than it has ever encountered before. Now, 14 months post-launch on PC and PlayStation 5, the question arises: How does Arrowhead view its past challenges, and has it begun to master the demanding realm of live-service gaming? Following the successful Killzone collaboration, could a partnership with Warhammer 40,000 be on the horizon?
To delve deeper into these questions, IGN had the opportunity to sit down with Alex Bolle, the production director of Helldivers 2, to gain insight into Arrowhead's reflections and future plans.