The *Baldur's Gate 3* Gloomstalker Assassin multiclass build offers a potent blend of physical damage and versatile combat capabilities. This lethal combination of Ranger and Rogue subclasses thrives on stealth, high damage output, and adaptability in both melee and ranged encounters. The synergy between these classes is exceptional, leveraging shared skills in stealth, lockpicking, and trap disarming to fulfill multiple party roles. Rangers contribute weapon proficiencies and supportive spells, while Rogues bring devastating melee abilities, creating a formidable team within a single character.
Larian Studios has confirmed no DLC or sequels for BG3, but Patch 8, slated for 2025, introduces new subclasses, opening exciting possibilities for character builds. For Ranger/Rogue builds, Dexterity remains crucial, while Wisdom enhances the Ranger's spellcasting. Careful selection of race, background, feats, and gear is key to maximizing this build's potential.
The Gloomstalker Assassin Build
This build combines the savage hunting prowess of the Gloomstalker with the deadly efficiency of the Assassin, resulting in a lethal survivalist and hardened mercenary. The character excels in both melee and ranged combat, offering flexibility based on player choices in skills, abilities, and gear. Shared skills like Stealth, Sleight of Hand, and Dexterity proficiency solidify the natural synergy between these classes. Furthermore, access to Ranger support spells and potential Cantrips (depending on racial choices) adds another layer of strategic depth.

Ability Scores
Prioritize physical damage and resilience over pure spellcasting, though some spellcasting utility remains valuable. Dexterity is paramount for both classes, impacting Stealth, Sleight of Hand, and weapon proficiency. Wisdom is essential for the Ranger's spellcasting and Perception checks. Constitution boosts hit points, crucial for a front-line fighter. Strength is less critical unless focusing on melee DPS. Intelligence and Charisma are generally lower priorities for this build.

Race
Drow | Lloth-Sworn | Superior Darkvision, Drow Weapon Training, Fey Ancestry, spells like Faerie Fire and Darkness. |
Drow | Seldarine | Superior Darkvision, Drow Weapon Training, Fey Ancestry, spells like Faerie Fire and Darkness. |
Elf | Wood Elf | Improved Stealth, increased movement speed, Elven Weapon Training, Darkvision, Fey Ancestry. |
Half-Elf | Drow Half-Elf | Weapon/armor proficiency, Civil Militia ability. |
Half-Elf | Wood Half-Elf | Elven Weapon Training, Civil Militia. |
Human | N/A | Increased movement speed, carrying capacity, Civil Militia Feat. |
Githyanki | N/A | Increased movement speed, spells like Enhanced Leap and Misty Step, Martial Prodigy. |
Halfling | Lightfoot | Brave, Halfling Luck, advantage on Stealth checks. |
Gnome | Forest | Speak with Animals, improved Stealth. |
Gnome | Deep | Superior Darkvision, Stone Camouflage. |
Backgrounds
Consider backgrounds that reflect the blend of wilderness survival and societal fringes. Options include Outlander (for wilderness expertise), Charlatan (for deception and guile), Soldier (for discipline and survival skills), Folk Hero (for heroism and survival), Urchin (for stealth and thievery), or Criminal (for stealth and urban survival).

Outlander | Athletics, Survival | Raised in isolation, experienced in wilderness travel. |
Charlatan | Deception, Sleight of Hand | Upper-class criminal, uses charm and guile. |
Soldier | Athletics, Intimidation | Disciplined soldier, potentially turned smuggler. |
Folk Hero | Animal Handling, Survival | Legendary hero, often gritty and unassuming. |
Urchin | Sleight of Hand, Stealth | Early start in thievery. |
Soldier | Athletics, Intimidation | Military or militia background, skilled in survival. |
Criminal | Deception, Stealth | Experienced thief, potentially working in urban environments. |
Feats and Related Scores
With 12 levels, six feats are available. Prioritize feats that boost Dexterity, Wisdom, or combat effectiveness. Consider Ability Score Improvement, Alert, Athlete, Crossbow Expert (for ranged builds), Dual Wielder, Magic Initiate (Cleric), Mobile, Resilient, or Spell Sniper.

Feat | Description |
---|---|
Ability Score Improvement | Increase Ability Scores. |
Alert | Prevents Surprised condition, +5 Initiative. |
Athlete | Boosts Dexterity/Strength, improves recovery from Prone, increased Jump. |
Crossbow Expert | Removes Disadvantage on melee attacks, extends Gaping Wounds. |
Dual Wielder | Use two weapons, +1 AC. |
Magic Initiate: Cleric | Access to Cleric spells. |
Mobile | Increased movement speed, less hindered by terrain, avoids Attacks of Opportunity. |
Resilient | Increase Ability Score, gain Proficiency in Saving Throws. |
Spell Sniper | Enhanced spellcasting range. |
Gear Recommendations
Choose gear that enhances Dexterity, Wisdom, or Constitution. Consider items like Nimblefinger Gloves, Helmet of Autonomy, Darkfire Shortbow, Acrobat Shoes, or The Graceful Cloth.

Item | Effect |
---|---|
Nimblefinger Gloves | +2 Dexterity (Halfling/Gnome). |
Helmet of Autonomy | Proficiency in Wisdom saving throws. |
Darkfire Shortbow | Fire/Cold Resistance, Haste (once per Long Rest). |
Acrobat Shoes | Bonus to Dexterity saving throws, Acrobatics. |
The Graceful Cloth | +2 Dexterity, Cat's Grace. |