This guide details the personality quiz in Dragon Quest III HD-2D Remake, explaining how to obtain every starting vocation. The quiz determines your character's stat growth, making careful planning crucial.
Dragon Quest 3 Remake Personality Quiz Explained
The initial personality quiz dictates your Hero's in-game personality, significantly impacting stat increases upon leveling. This guide outlines how to achieve each starting vocation.
Quiz Structure: The quiz proceeds through a series of yes/no questions, branching based on your responses. Repeating a question and altering your answer is considered a "lie."
(Table of Questions and Branching Paths)
Question # | Question Wording | 'Yes' Leads To | 'No' Leads To |
---|---|---|---|
1 | Is life boring...? | 7 | 9 |
2 | Is adventure a chore rather than a pleasure...? | 6 | 8 |
3 | Is the sun the king of all nature...? | 14 | 8 |
4 | Does victory come in battle...? | 15 | 6 |
5 | Fine weapons/armor or fine companions? | 8 | 16 |
(Table of Follow-Up Questions)
Question # | Question Wording | 'Yes' Leads To | 'No' Leads To |
---|---|---|---|
6 | Enjoy talking to villagers? | 7 | 8 |
7 | Immediate urge to explore caves? | 10 | 15 |
8 | Spend more on weapons than armor? | 10 | 9 |
9 | Enjoy helping people? | 11 | 12 |
10 | Cheaper, distant hostelry or nearer, costly one? | 13 | 14 |
11 | Trouble sleeping due to overthinking? | 14 | 13 |
12 | Mountains or sea? | 31 | 13 |
13 | Find boredom annoying? | 25 | 14 |
14 | Dream often? | 18 | 15 |
15 | Spells/sorcery or sweat/magic? | 16 | 19 |
16 | Wonder about soaring through the skies? | 17 | 20 |
17 | Envy the freedom of birds? | 21 | 22 |
18 | Dream of being pursued? | 19 | 25 |
19 | Find unfamiliar people tiresome? | 20 | 23 |
20 | Trust fortune tellers? | 21 | 25 |
21 | Reborn as prince/princess? | 23 | 22 |
22 | Unable to refuse requests? | 38 | 23 |
23 | Prevent failure from bothering you? | 24 | 40 |
24 | Unable to argue, even if strongly disagreeing? | 34 | 25 |
25 | Enjoy physical pursuits? | 31 | 26 |
26 | Cats or dogs? | 27 | 28 |
27 | Wrong to fall for a close friend's beloved? | 28 | 29 |
28 | Blush when praised? | 29 | 30 |
29 | Take great care over appearance? | 30 | 30 |
30 | Enjoy physical pursuits (Second Time)? | Village | 40 |
31 | Minor matters irritate you? | 32 | 34 |
32 | Spring into action when inspired? | 33 | 36 |
33 | Self-belief to trust you are right? | Desert | 36 |
34 | Promise once made, never broken? | 35 | 36 |
35 | Believe in Gods? | Monster | 36 |
36 | All else pales when beginning a task? | 37 | 48 |
37 | Save favorite food for last? | 43 | 49 |
38 | Often drift off on flights of fancy? | 39 | 40 |
39 | Wish granted without hesitation? | Tower | 41 |
40 | Have a lot of friends? | 42 | 41 |
41 | Dwell on days gone by? | 43 | 42 |
42 | Pay heed to gossip? | 43 | 44 |
43 | World filled with sadness more than joy? | Forest | 45 |
44 | Share blame if tricked? | Dancing Girl Theater | 45 |
45 | Wish you were grown up sooner? | 47 | 46 |
46 | Crave more what you can't have? | Cave | 47 |
47 | Dream held onto long enough comes true? | Cave | Dancing Girl Theater |
48 | Protect someone at all costs? | Queen's Treachery | 49 |
49 | Trip over pebble – your fault or stone's? | Queen's Treachery | Cave |
(Final Test Outcomes) Each path leads to a final test, determining your starting personality. Details for each final test are provided below. Note that some tests have multiple outcomes depending on your choices.
(Cave Final Test)
Action Taken | Personality Awarded |
---|---|
Ignore first sign | Narcissist |
Ignore Sign 2, 3, or 4 | Sore Loser |
Follow all signs to exit | Mule |
Go for treasure | Scatterbrain |
Rescue girl | Straight Arrow |
(Stolen Purse Final Test)
Action Taken | Personality Awarded |
---|---|
Admit to stealing purse | Show-Off |
Deny, rat out old man | Slippery Devil |
Leave town | Shrinking Violet |
(Queen's Treachery Final Test)
Action Taken | Personality Awarded |
---|---|
Leave castle | Happy Camper |
Talk to Chancellor, say No twice | Good Egg |
Say No, Yes | Wit |
Say Yes, No, No, Yes | Clown |
Say Yes, No, Yes | Wit |
Say Yes, Yes | Vamp (Female), Charmer (Male) |
(Dancing Girl Theater Final Test)
Action Taken | Personality Awarded |
---|---|
Leave without speaking | Free Spirit |
Say 'Yes' to Fiancé | Crybaby |
Say 'No' to Fiancé | Lone Wolf |
Say 'Huh?' to Fiancé | Lout |
(Forest Final Test)
Number of Boulders Pushed | Personality Awarded |
---|---|
0–1 | Lazybones |
2–5 | Show-Off |
6–19 | Plugger |
20–39 | Drudge |
40+ | Tough Cookie |
(Desert Final Test)
Action Taken | Personality Awarded |
---|---|
Tell Dickie to leave his brother | Thug |
Tell Dickie to help his brother | Idealist |
Tell Dickie to leave the canteen | Daredevil |
(Monster Final Test)
Number of Townsfolk Killed | Personality Awarded |
---|---|
No more than two | Paragon |
Three or more (no women, elderly, children) | Spoilt Brat |
Three or more (including women, etc.) | Egghead |
Everyone except hiding man | Klutz |
(Tower Final Test)
Action Taken | Personality Awarded |
---|---|
Leave without jumping | Socialite |
Jump | Daydreamer |
Obtaining Specific Starting Personalities
This section details the question-answer paths to reach specific desired starting personalities. For brevity, only the optimal paths are included. Consult the previous tables for complete branching details.
(Paragon)
The Paragon personality requires reaching the Monster final test. This involves answering "Yes" to question 35. Multiple paths lead to this, but one efficient route is: No (1), No (9), Yes (12), No (31), Yes (34), Yes (35).
(Lone Wolf)
To obtain Lone Wolf, reach the Dancing Girl Theater final test. One path is: No (1), No (9), Yes (12), No (31), No (34), Yes (36), Yes (37), No (43), Yes (45), No (47).
This guide provides a comprehensive overview of the Dragon Quest III HD-2D Remake personality quiz, enabling players to strategically choose their starting personality and maximize their gameplay experience. Remember to consult the complete question and answer tables for all possible paths.