When Remedy, renowned for their exceptional single-player narratives in third-person games, announced a multiplayer project for *Control*, skepticism was understandable. I, like many others, voted *Control* as IGN's Game of the Year in 2019, yet I was initially hesitant about *FBC: Firebreak*, a three-player PvE first-person multiplayer shooter set six years after the events of *Control*. However, after witnessing a hands-off demo, it became evident that my doubts were unfounded. *Firebreak* stands out as a refreshingly original title in the crowded multiplayer shooter market, embracing its weirdness amidst a sea of generic military and sci-fi games. Best of all, it doesn't demand a massive time investment, a refreshing change from the norm. As game director Mike Kayatta eloquently stated, "We're not about daily check-ins. We're not interested in monthly grinds. We don't want to give anybody a second job." A sentiment that truly resonates with many gamers.
*FBC: Firebreak* is a three-player co-op FPS that promises a no-nonsense experience. You can jump in for a quick 20-minute session or enjoy a few hours, with Perk unlocks and new character combinations keeping the gameplay fresh. Set in The Oldest House, players assume the roles of volunteer first responders from diverse backgrounds like secretaries and rangers, tasked with handling crises when things go awry. While the Federal Bureau of Control might not label you as expendable, the nature of your job suggests otherwise.
FBC: Firebreak - March 2025 Screenshots
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Upon logging in, players select a Job (mission), a Crisis Kit (loadout), and set the Threat Level (difficulty) and Clearance Level, which dictates the number of zones to navigate. These zones are separated by containment doors, leading to the next stage of the Job. The demo showcased a Job called "Paper Chase," set in a seemingly mundane office section of the FBC building, where players must combat the spreading Hiss. While you can escape quickly, staying longer to collect currencies for gear upgrades increases the challenge of safely returning to HQ.
*FBC: Firebreak* distinguishes itself with its unique weaponry, featuring a homebrew aesthetic. From a hand-cranked snowball launcher that can extinguish fires and tackle sticky-note monsters to a zapper that can unleash lightning storms, the arsenal is delightfully unconventional. Even traditional weapons like machine guns and shotguns have their place, especially when dealing with the sticky-note monsters that players must eliminate to prevent them from overrunning the building. The mission's climax involves confronting a gigantic sticky-note monster reminiscent of Spider-Man 3's Sandman, but made of Post-It notes.
Beyond the quirky weapons, *Firebreak* introduces engaging in-universe mechanics. Players can replenish ammo from office supply shelves, construct makeshift turrets, use stereo speakers to repel the Hiss, and utilize rinse stations to remove aggressive sticky notes. Unlockable Perks add further variety, such as bullets returning to the clip upon missing or extinguishing oneself by jumping. Stacking Perks enhances their effects, and sharing them with teammates is possible with three of the same Perk.
*FBC: Firebreak* supports solo and duo play, not just trios. Remedy aims for a lower minimum PC spec while also supporting advanced features like DLSS4, nVidia Reflex, and full ray-tracing. The game will be Steam Deck verified and available on Xbox and PC Game Pass, as well as PlayStation Plus Extra and Premium from day one. While a post-launch content plan remains under wraps, paid cosmetics will be the only microtransactions.
FBC FirebreakRemedy Wishlist
While I haven't played *FBC: Firebreak* yet, the demo certainly passed the eye test. It's clear that this is not just another multiplayer shooter; it's a unique and engaging experience. The ability to enjoy the game without a significant ongoing time commitment harkens back to a time when such flexibility was the norm, making *Firebreak* a welcome addition to the genre.