In the expansive universe of *Honkai: Star Rail*, players are already acquainted with the *Remembrance* path, known for its strategic prowess in freezing enemies and controlling the battlefield. With the launch of version 3.0, *Remembrance* transitions from a mere utility in the Simulated Universe to a playable character path, offering players a new way to engage with the game. Unlike its previous role, where it focused on utility, the new *Remembrance* path centers around summoning units to the field, akin to Jing Yuan’s *Lightning Lord*. These summoned entities bring versatility, capable of dealing damage or offering crucial support.
In the latest evolution of the *Trailblazer*, now an *Ice Remembrance* character, their primary function revolves around charging their summon, *Mem*. *Mem* enables allies to deal True DMG and stands out for its exceptional support capabilities, advancing the actions of targeted allies while boosting their Crit Rate and Crit DMG. This makes *Trailblazer* a support-centric unit in this path. However, as a fresh addition, light cone options tailored specifically for *Trailblazer* are scarce.
Avoid focusing on damage-oriented light cones like *Sweat Now, Cry Less* (4-star), *Geniuses’ Greetings* (4-star), or *Time Woven Into Gold* (Aglaea’s signature 5-star), as these do not align with *Trailblazer’s* supportive playstyle. Instead, consider the following light cone options, which best suit the character’s needs in *Honkai: Star Rail*.
Victory In a Blink
HP | ATK | DEF |
---|---|---|
847 | 476 | 397 |
S5 Passive: Increases the wearer's CRIT DMG by 24%. When the wearer's memosprite uses an ability on any ally target, increases all ally targets' DMG dealt by 16%, lasting for 3 turns. |
Victory In a Blink is the ultimate light cone for *Remembrance Trailblazer*, and luckily, it’s entirely free-to-play (F2P). Available through the Light Cone Manifest Store in the Forgotten Hall, this light cone ensures players can acquire and max superimpose it with enough currency. Although boosting the Crit DMG of *Trailblazer* may not be crucial given its supportive role, the secondary effect—boosting ally targets' DMG dealt for three turns—aligns seamlessly with *Mem’s* support-focused abilities.
Overall, *Victory In a Blink* shines as both the most accessible and effective light cone for *Remembrance Trailblazer* among current options. For those who cannot obtain it immediately, two other alternatives exist, though they may not perform as well.
Shadowburn
HP | ATK | DEF |
---|---|---|
847 | 318 | 265 |
S5 Passive: When the wearer summons memosprite for the first time in battle, recovers 1 Skill Point and regenerates 20 Energy for this unit. |
Shadowburn serves as a decent option for *Remembrance Trailblazer*, especially for speeding up battles. Its standout feature is restoring a Skill Point and generating Energy for *Trailblazer* when *Mem* is summoned for the first time. This can be particularly useful in shorter battles or content requiring efficiency, such as clearing within a limited number of turns. By hastening *Mem’s* energy gain, Shadowburn allows players to use *Mem’s* abilities sooner.
However, its utility diminishes significantly in longer battles or content exceeding 2–3 turns due to its reliance on the initial summon. For prolonged engagements, players may prefer more reliable light cone options.
Reminiscence
HP | ATK | DEF |
---|---|---|
635 | 423 | 265 |
S5 Passive: When memosprite's turn starts, the wearer and the memosprite each gain 1 stack of "Commemoration." Each stack increases DMG dealt by 12%, stacking up to 4 times. "Commemoration" is removed from the wearer and the memosprite when the memosprite disappears. |
For players lacking access to higher-tier light cones or aiming to enhance *Mem’s* and *Trailblazer’s* DMG, Reminiscence—a 3-star light cone—offers a practical solution. Unlike 4-star and 5-star light cones, which prioritize Basic ATK DMG or Crit Rate—neither of which benefits *Mem* or *Trailblazer*—the DMG increase from Reminiscence provides a modest yet worthwhile improvement for its low investment.
However, achieving full stacks with Reminiscence requires up to four turns, as the stacks for both *Mem* and *Trailblazer* are calculated separately. Thus, its full potential emerges only in longer battles. Unlike Shadowburn’s immediate but fleeting utility, Reminiscence offers a delayed benefit, making it better suited for drawn-out encounters rather than quick clears. For those without superior alternatives, it remains a solid, cost-effective choice.