Josef Fares, the creative mind behind Hazelight Studios, recently shed light on the much-anticipated game, Split Fiction, in an engaging interview with MinnMax. Fares reiterated Hazelight's steadfast commitment to steering clear of live-service models and microtransactions, emphasizing their dedication to crafting exceptional gaming experiences without compromising their values.
"We're not going public. No microtransactions. We focus solely on delivering great gaming experiences."
In the interview, Fares revealed that the main storyline of Split Fiction is expected to last between 12 to 14 hours, a duration that mirrors the acclaimed It Takes Two. For those looking to dive deeper, the inclusion of optional missions and additional content could extend the gameplay experience to 16-17 hours.
While Hazelight has carved a niche in the co-op gaming space, Fares hinted at the studio's openness to venturing into single-player territory in the future. He also disclosed that the budget for Split Fiction is double that of It Takes Two, yet the studio remains firm on not releasing any post-launch DLC, ensuring that players have access to all features right from the game's launch on March 6th. Split Fiction will be available globally on PC, PS5, and Xbox Series X|S, promising another immersive experience from Hazelight Studios.