Capcom's Monster Hunter Wilds builds upon the success of Monster Hunter World, dramatically reimagining the series with a fully realized open world.
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Monster Hunter World: The Foundation for Wilds
Capcom's Global Vision for Monster Hunter Wilds -----------------------------------------------------------------------------A Seamless Hunting Experience
Monster Hunter Wilds plunges players into a vibrant, interconnected world where the ecosystem reacts dynamically to player actions. In a Summer Game Fest interview, producer Ryozo Tsujimoto, executive director Kaname Fujioka, and director Yuya Tokuda detailed the game's transformative changes. The emphasis is on seamless gameplay and immersive environments.
Hunters explore a new land, encountering unique creatures and resources. However, unlike previous installments, Wilds abandons the segmented zone system for a sprawling open world. Players hunt freely, exploring at their own pace.
"Seamlessness is key to Monster Hunter Wilds," Fujioka stated. "We aimed for detailed, immersive ecosystems requiring a truly seamless world brimming with monsters."
A Dynamic and Responsive World
The demo showcased diverse biomes, desert settlements, various monsters, and hunter NPCs. The open-world design eliminates timed missions, offering greater freedom. Fujioka stressed the importance of environmental interaction: "We focused on interactions like monster packs pursuing prey and their encounters with hunters. The 24-hour behavior patterns add dynamism."
Real-time weather changes and fluctuating monster populations further enhance the dynamic world. Tokuda explained the technological advancements: "Creating a massive, evolving ecosystem with numerous monsters and interactive characters was a challenge. Simultaneous environmental changes were previously impossible."
The success of Monster Hunter World heavily influenced Wilds' development. Tsujimoto highlighted the importance of a global perspective: "Monster Hunter World's global launch and localization taught us valuable lessons. This helped us reach players unfamiliar with the series, bringing them back into the fold."