Bethesda Game Studios has recently provided clarity on why their latest release, The Elder Scrolls 4: Oblivion Remastered, is not labeled as a remake. In a detailed post on X/Twitter, the studio behind the iconic fantasy RPG series explained the distinction between a remaster and a remake, emphasizing their choice to remaster rather than remake the game.
“We never wanted to remake it – but remaster it – where the original game was there as you remember playing it, but seen through today’s technology,” Bethesda stated. This clarification comes as fans get their first official look and hands-on experience with Oblivion Remastered, which is now available on PC, PlayStation 5, and Xbox Series X and S, including Xbox Game Pass Ultimate.
The remaster introduces significant visual enhancements and a few key gameplay tweaks. Notable changes include the addition of sprinting and a new level-up system, which blends elements from both the original Oblivion and The Elder Scrolls 5: Skyrim. Despite these extensive modifications, Bethesda insists that the core essence of the original game remains intact.
“We looked at every part and carefully upgraded it,” the studio elaborated. “But most of all, we never wanted to change the core. It’s still a game from a previous era and should feel like one.”
Bethesda expressed gratitude towards both new players and returning fans, hoping that everyone stepping out of the Imperial sewer feels like they're experiencing the game anew. The studio's focus on preserving the original feel while enhancing it with modern technology underscores their commitment to maintaining the game's legacy.
For those eager to dive into the world of Cyrodiil, comprehensive guides are available, including an interactive map, walkthroughs for the main questline and guild quests, tips on building the perfect character, and much more.