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2XKO Alpha Feedback Shapes Future of Gameplay

Author : Jack Update:Jan 23,2025

2XKO Alpha Playtest: Addressing Player Feedback and Refining Gameplay

2XKO Alpha Playtest Feedback Taken into Serious Consideration

The 2XKO Alpha Lab Playtest, despite running only four days, has generated significant player feedback. This article details 2XKO's plans to address these concerns.

Gameplay Refinements Based on Community Input

2XKO director Shaun Rivera, via Twitter (X), announced upcoming adjustments based on playtest feedback. The League of Legends-themed game attracted a large player base, resulting in numerous online discussions and clips showcasing devastating, potentially unbalanced combos.

Rivera acknowledged the "really creative" combos discovered by players, but highlighted the issue of "super long periods of low-to-zero agency" caused by extended, juggle-heavy combos, particularly when combined with the tag mechanic.

2XKO Alpha Playtest Feedback Taken into Serious Consideration

A key focus will be reducing "Touch of Death" (TOD) combos—instant kills from full health. While maintaining the fast-paced action is a priority, the goal is to ensure balanced and engaging matches. Rivera stated that while some TODs were "expected," the team is analyzing data and feedback to ensure they remain exceptional outcomes requiring significant skill.

Tutorial Mode Improvements

The Tutorial Mode also received criticism. While the game's core mechanics are considered easy to grasp, mastering its complexities proves challenging. The lack of skill-based matchmaking in the playtest exacerbated this, pitting novices against experienced players.

Professional player Christopher "NYChrisG" described 2XKO as "not meant for everyone," citing the complex six-button system and intricate gameplay comparable to titles like Marvel vs. Capcom: Infinite.

Rivera confirmed that improvements to the Tutorial are planned, stating the current version is a "rough pass" and will be significantly enhanced. A Reddit post by a tutorial team member actively solicited player feedback, with suggestions including adopting a structure similar to Guilty Gear Strive or Street Fighter 6, and adding advanced tutorials covering concepts like frame data.

Positive Player Response

Despite the feedback, 2XKO has enjoyed significant positive reception. Professional player William "Leffen" Hjelte streamed 19 hours of gameplay, and Twitch viewership peaked at 60,425 on the first day.

While the closed alpha continues with no release date announced, the strong Twitch numbers and extensive player feedback suggest significant potential and a growing passionate community. Interested in participating? See the linked article for registration details.

2XKO Alpha Playtest Feedback Taken into Serious Consideration

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