Deadlock receives a major game-changing update from Valve, completely revamping its core map design. The four-lane structure has been streamlined to a three-lane format, bringing it more in line with standard MOBA conventions.
This significant alteration will drastically reshape gameplay strategies. The previous "1 vs 2" lane distribution is obsolete; now, teams will likely deploy two heroes per lane, demanding a complete reassessment of resource management and tactical approaches.
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Beyond the lane restructuring, the update includes adjustments to neutral camp positions, buff locations, and other map elements. A new "map exploration" mode has been added, allowing players to freely navigate the revised map without the pressure of combat, facilitating a smoother learning curve for the new layout.
The Soul Orb system has also undergone changes, allowing players to gain souls even without directly securing the kill. This modification promises faster resource acquisition. Further refinements have been implemented to soul effects, notably reducing their air-hover duration.
Additional improvements encompass sprint mechanic adjustments, character balancing, and enhanced support for technologies such as DLSS, FSR, NVIDIA Reflex, and Anti-Lag 2.0. Performance optimizations and bug fixes are also included in this comprehensive patch. Consult the official patch notes for a detailed list of all modifications.