Starfield's toned-down violence: A deliberate design choice
Bethesda's Starfield initially envisioned a more graphically violent experience, but ultimately opted for a less intense approach. This decision, according to former Bethesda artist Dennis Mejillones (Kiwi Talkz podcast), stemmed from a combination of technical limitations and narrative considerations.
The sheer variety of character armor and helmets presented significant challenges in creating realistic and bug-free decapitation and other violent animations. Given Starfield's persistent post-launch technical issues, avoiding further graphical complexities was a pragmatic choice.
Beyond technical hurdles, the stylistic approach played a crucial role. Mejillones highlighted the incongruity of Fallout's over-the-top, often humorous gore with Starfield's more grounded, realistic sci-fi setting. While the game includes nods to Bethesda's more violent titles (like the recent Doom-inspired content), excessive violence would have clashed with the intended atmosphere and potentially detracted from immersion.
This decision, while potentially disappointing to some fans craving more visceral combat, aligns with Starfield's overall tone. The game already features robust gunplay and melee combat, considered by many an improvement over Fallout 4. The focus shifted to refined combat mechanics rather than gratuitous gore. The absence of excessive violence, therefore, appears to be a calculated decision to maintain consistency with the game's intended atmosphere and avoid compromising the overall experience.