CD Projekt Red is setting a new standard for NPC development in The Witcher 4. Following feedback on Cyberpunk 2077 and The Witcher 3, the studio aims to create a truly immersive world where every non-playable character feels alive and unique.
Game director Sebastian Kalemba outlined their approach: "We have a rule: every NPC should look like they are living their own life with their own story."
This is evident in the first trailer showcasing Stromford, a secluded village with unique cultural practices and beliefs centered around a forest deity. The trailer depicts villagers' daily lives, including a girl's prayer ritual in the forest, disrupted only by Ciri's arrival to battle a monster.
Kalemba emphasized the commitment to realism: "We aim to make NPCs as realistic as possible – from appearance to facial expressions and behavior. This will create an even deeper immersion than before. We're really trying to set a new bar for quality."
Each village and character will boast distinct features and narratives, reflecting the diverse superstitions and cultural nuances of isolated settlements within the game's world.
The Witcher 4's 2025 release date has fans eagerly anticipating further details on this revolutionary approach to world and character building.