The studio is currently on a mission to bolster its team, actively seeking senior combat system designers with expertise in Unreal Engine 5 and a knack for crafting compelling boss fights. This move hints at an ambitious overhaul of the combat system for their upcoming project, which might be an extension of the Hellblade series or an entirely new venture.
The primary aim of these enhancements is to inject more variety, complexity, and adaptability into battles, influenced by environmental factors. While the Hellblade series has been lauded for its top-notch combat choreography, the encounters have often felt somewhat linear and repetitive. The new system is designed to foster more intricate interactions with adversaries, ensuring that each skirmish feels fresh and distinct. It appears the studio is drawing inspiration from games like Dark Messiah of Might and Magic, renowned for battles that felt unique due to a rich array of environmental interactions, diverse locations, varied weaponry, and the hero's versatile abilities.