Daniel Vavra, the creator of the Kingdom Come trilogy and a co-founder of Warhorse Studios, has been vocal about his dissatisfaction with Unreal Engine, especially in the context of creating intricate and open-world games. He argues that Unreal Engine struggles with complex environments, particularly vegetation, citing its Nanite technology as inadequate for rendering trees effectively. Vavra points out that this limitation has led to significant challenges for games like The Witcher 4, which reportedly experienced production difficulties after switching from CD Projekt's RED Engine to Unreal Engine.
Vavra's perspective is informed by his experience with the RED Engine, which he claims handled scenes more efficiently than Unreal. He questions the decision by CD Projekt to transition to Unreal, especially given the success and capabilities of their proprietary engine. Furthermore, he criticizes Unreal Engine for requiring high-end computers to achieve its best visual performance, a standard that many gamers cannot meet.
Despite these critiques, Vavra's own project, the eagerly awaited sequel to Kingdom Come: Deliverance, is set to continue the adventures of Indřich in medieval Bohemia. Scheduled for release on February 4, Kingdom Come: Deliverance 2 promises enhanced graphics, a refined combat system, and a narrative deeply rooted in historical events. Fans of the series can look forward to diving back into this rich world, with detailed system requirements and estimated playthrough times available to help prepare for the launch. As soon as the game is released, we will provide guidance on how to download it, ensuring you can immerse yourself in the medieval atmosphere without delay.