Sony's copyright claims against Bloodborne fan projects are intensifying. Following a DMCA takedown of the popular Bloodborne 60fps mod last week, Lilith Walther, creator of the impressive Bloodborne PSX demake, reported a copyright strike on a YouTube video showcasing her work. The takedown notice originated from MarkScan Enforcement, a company confirmed by modder Lance McDonald to be acting on behalf of Sony Interactive Entertainment – the same entity responsible for the previous takedown of his 60fps patch.
McDonald speculates that Sony's aggressive actions might be a preemptive measure to clear the way for an official 60fps remake or remaster. He suggests that removing fan-made projects from search results related to "Bloodborne 60fps" and "Bloodborne remake" would prevent conflicts with any potential official releases, facilitating trademark applications.
This increased activity from Sony comes amidst a surge of interest in Bloodborne, fueled by recent breakthroughs in PS4 emulation that allow for near-remaster quality gameplay at 60fps on PC. While Sony remains silent on its intentions, former PlayStation executive Shuhei Yoshida offered a personal theory: that Hidetaka Miyazaki, the game's creator, is protective of his vision and unwilling to delegate the task of a remaster or sequel.
Despite Miyazaki's past statements deflecting questions about Bloodborne's future, his acknowledgement last year that the game would benefit from a release on modern hardware offers a glimmer of hope. However, the lack of official communication from Sony leaves the future of Bloodborne uncertain, leaving fans in a state of anticipation almost a decade after the game's initial release. The ongoing legal actions against fan projects, while potentially strategic, also highlight the frustration surrounding the game's continued absence from the current generation of consoles.